The badge exposes the LCD via a built-in variable called g. This has a bunch of methods such as drawLine or drawString that can be accessed ( however each command acts on an internal memory buffer. To update the display itself you need to call g.flip().

Try entering the following code on the left-hand side:

g.drawString("Hello World!");

The badge should now display the obvious ‘Hello World’!

But what if we want to display our capacitance data? Enter the following on the left-hand side.

function plotCap() {
  var caps = [1,2,3,4,5,6].map(c=>Badge.capSense(c));
    (cap,x) => g.fillRect(x*21,64,(x+1)*21, 64-cap/1000)

Plot capacitance

Note: This uses a whole bunch of battery power because of polling the capacitive sense as well as updating the screen, and if left this way could run the Badge’s battery down in a few hours. When using the buttons rather than capacitive sense, the hardware itself can detect the change in the wire’s voltage while the processor is asleep - you do that using setWatch - which is super power efficient.

This is just displaying a few bars, but it would make more sense to display the status on a hexagon that matched the badge itself:

function plotBadge(presses) {
  // function to work out each corner's coordinates
  function corner(c,r) {
    var a = (c-2)*Math.PI/3;
    return [64+Math.sin(a)*40*r, 32-Math.cos(a)*30*r];
  // draw a hexagon - a line to each corner in turn
  // Draw a circle where pressed
  presses.forEach((hit,c) => {
    if (!hit) return;
    var coords = corner(c+1,0.8);

function plotCap() {  
  var caps = [1,2,3,4,5,6].map(c=>Badge.capSense(c)>20000);

Plot corners

We’re using a separate plotBadge function here so we can use it later to output the pattern we want the user to enter.

Note: because we’re entering this on the left-hand side we already have the interval from the last code we entered - just re-entering plotCap will replace the old one and the code will magically start working.